Breathedge 2 Wiki
CraftingEarly Access build · checked Sep 3, 2026

How to Repair Tools in Breathedge 2

You cannot repair your tools, and in practice you do not need to. Tools do have a Durability stat in their inspect panel, but every reading of it we have found sits at 100/100, and nothing in two dedicated crafting guides or a two-and-a-half-hour recorded playthrough shows a tool taking damage. There is no repair action for a tool either way.

If a tool has stopped working, something else is wrong. This page covers all three reasons people end up searching for this.

Correcting an easy assumption

Tools are not damage-free by design in the way the first draft of this page claimed — the inspect panel for a drilling tool (see the screenshot below) shows two separate bars, Charge and Durability, both out of 100. So the mechanic exists in the UI. Nothing in the sources below shows Durability reading below 100.

Wording it precisely: in Early Access 0.8, tools carry a Durability stat, and nothing yet shows it below 100. Whether it can drop under conditions nobody has recorded, or whether it is vestigial, is unconfirmed.

What actually wears out: upgrade modules

At the workbench in your base you fit modules to your tools, and those have limited durability and need replacing periodically. You find replacements inside panels and crates.

The distinction matters because it is what players notice: your tool suddenly feels weaker, so you assume it is damaged. It is not — the module on it is spent, and you swap in a new one rather than repairing anything.

ToolModuleEffect
ScrapGear+10 damage
ScrapBarbell Plate+20 damage
CutterScissors for the Cutter+5 damage
ThumperScissors for the Thumper+12 damage

The Barbell Plate is the upgrade you feel most: one recorded run went from roughly twenty hits to break an object down to four. Other cosmetic and functional attachments show up in play too — a bone as a handle for the Scrap tool, chompers on the Cutter for faster harvesting, and gears that also fit the food and water processors.

"My tool is not doing anything"

Nine times out of ten this is not damage. Check, in order:

  1. Battery charge. The Thumper runs on power and needs recharging when it runs out. Charging posts at the shuttle station do it for free.
  2. The Flashlight. It runs for about a minute before it needs to recharge. That is by design.
  3. The Spraytron. With no substance loaded it simply does nothing.
  4. Carry weight. A full pack blocks collection, which reads as the tool failing to harvest.
  5. Your flight propellant. It refills automatically inside the ship, and later you can craft a Gas Generator to refill it in the field.

That list resolves most "stuck" reports. It is the same advice the walkthrough gives for objectives that appear impossible.

You are probably thinking of Breathedge 1

The first game had an item literally called the Repair Tool. Breathedge 2 does not. The sequel's tool set is Scrap (some guides call it the Crowbar), Cutter, Thumper, Twister, Spraytron and Flashlight, plus the Medkit, Gas Tank and Backpack as equipment.

Do not craft from a Breathedge 1 Repair Tool recipe. The item does not exist here, and following a first-game guide will send you gathering materials for nothing.

What "repair" does mean in Breathedge 2

Repairing is a real and constant activity — it just applies to machines in the world, not to your gear. You spend materials to fix:

The official Early Access description lists repair among the game's systems for exactly this reason. It means fixing the world, not your inventory.

Suit and helmet upgrades — the adjacent question

If your gear feels weak, this is usually the actual answer. The default helmet and suit offer no protection at all against cold, heat, radiation, shocks or physical damage. You gain protection by attaching materials:

MaterialEffect
CardboardCold +75, shock +60, armour +45
FoamCold +90, hunger drain +10, heat -2
Knitted Teddy BearCold +102, radiation +54, armour -1

Cold protection is the hard gate in Chapter 1 — the story asks you to Raise Cold Protection to 100 — so this table is the fastest route past that wall.

The full tool list

For reference, this is everything you carry in the Early Access build, so you can see there is no repair item among them:

ToolMade fromWhat it is for
Scrap (also called the Crowbar)Metal ×2Breaking debris, ice, barrels; the story's sensor also gets hit with it
CutterAluminium ×4, Plastic ×2, Metal ×4Rubber mats, fabric, cardboard, foam, wiring boxes, membranes
ThumperMetal ×4, Plastic ×2Drilling asteroid veins for aluminium and titanium
TwisterAluminium ×4, Wires ×2, Duct Tape ×3, Plastic ×2Unscrewing light bulbs, pulling Techbits, roof radiators
SpraytronTitanium ×4, Refined Metal ×4, Battery ×2, Glass ×2Dissolving parasitic growth, collecting alkaline substance
FlashlightPlastic ×2, Wires ×2, Glass ×2, Light Bulb ×1Light, about a minute per charge
Medkit, Purified Oxygen, AlcoholVariousConsumables
Gas Tank, BackpackSee rubber and titaniumCapacity upgrades

None of these has a repair recipe or a workbench repair action. Drilling tools do carry a Durability readout (see below) — it is just not something anyone has documented moving. The titanium and rubber pages cover the material costs above.

What the inspect panel actually shows

The Jackhammer tool upgrade screen in Breathedge 2, showing separate Charge and Durability bars

Official Steam screenshot. The panel reads Charge 39/100 and Durability 100/100 as two separate stats, plus Extraction and Level.

This is a drilling tool with the stats Charge 39/100, Durability 100/100, Extraction 5, Level 1 — the extraction stat and the asteroid-drilling flavour text match the tool community guides call the Thumper, though the in-game panel itself labels it Jackhammer — a name the guides do not use. The guides and players call it the Thumper, so that is the name we use throughout.

Two things this image settles: Charge and Durability are tracked separately — running out of Charge is not the same problem as low Durability — and a durability system exists in the UI even though nothing yet shows it decreasing. If your tool feels weak, check Charge first; it is the stat that actually moves.

If durability ever starts moving

Early Access changes things, and the stat is already sitting there in the UI waiting to be used. If Durability starts dropping in a future patch, the signal will be a repair prompt appearing at the workbench, or a line in the patch notes. Until then, gathering materials to fix a number that has never moved is wasted effort.

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